DRAIND, University Project Semester II.
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DRAIND is a third person shooter that is developed for Microsoft Kinect and the PC. The game is staged in a post apocalyptic future where you travel through a network of abandoned subway routes and attempts to stop energy thefts occurring at various locations on the grid before it is drained by the enemy.
PLATFORM: Xbox Kinect, PC
ENGINE: Ogre Engine, Nvidia PhysX Library
Environment and character concept art
Presentation and title screen artwork
High Poly, Low Poly character modelling
High Poly, Low Poly Modular environment modeling
Creation of destructible environments
Texturing and map generation
Import art assets in Ogre Engine
TEAM: Francesco Cassarani, Piero Petitti, Bhavan Vaishnav (Programmers), Nidhin Thomas (Artist), Richard Hastings (Producer), Laurie Bell, Tom Demajo (Sound