GUNBUS, University Project Semester 3
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GUNBUS is a fast paced, top down shooter game for the Xbox 360 which is themed around World War II/Steampunk era. In the game the player plays the role of a fighter pilot who is shot down in enemy territory and fights his way through invading waves of enemy vehicles to get back home.
The development of Gunbus went through extensive iterations of concept art, 3d assets, game play design and weekly prototyping. The game was part of Dare Protoplay 2011 showcasing where the public got a chance to play it hands-on.
PLATFORM: Xbox 360
Vehicles and characters concept art
High Poly, Low Poly vehicles, weapon and character modelling
Texturing and map generation
Import and package art assets in Unity
TEAM: David Bell (Lead Artist), Piero Petitti (Lead Programmer), Charlie Less-Czerkawski (Designer), Richard Hastings (Producer), Frederico Pignatelli, Mathew Zanetti, Michael Mullin, Nidhin Thomas, Oliver Satterley (Artists), Jason Guthrie, Gerard Morris, Rehana Palansuriya, Rory Kelly, Simon Plutz (Programmers).